Bone Dungeons is a tactical roguelike: dungeon crawling in the spirit of Pixel Dungeon, plus squad battles on a hex grid inspired by Battle Brothers.

You lead a party of four through the dungeon one tile at a time. Enemy patrols roam the corridors, traps hide in the floor, and chests may be locked. When you meet a group of enemies, the fight moves to a hex battlefield shaped like the place where you met: a narrow corridor, a room full of pillars, or a doorway.

Dice are everything

Each turn a hero gets a pool of d6 dice. Every hex you step and every attack you make costs dice; on a roll, every 5 or 6 is a success. Spend your dice on a strong blow, keep some in reserve for next turn, raise a shield, or ready an attack against the first enemy who comes close. Armor makes you tougher but costs dice from your pool, so every hero is built around that trade-off.

Features

  • Hex battles with initiative, attacks of opportunity, shield stances, shoves into walls and traps, readied attacks and a focus resource for special techniques.
  • A radial menu that shows each technique's cost, hit chance and damage before you commit.
  • Heroes with character: random classes, backgrounds and traits (good and bad), weapon mastery, levels, skills.
  • Black altars and Bone Gifts: pick one of three dark bargains on each floor. Each gives real power at a real price, and all of them fade when you return to the village.
  • Relics: unique and named weapons whose properties grow as you use them.
  • Status effects: bleeding, curses, blessings, sickness and armor corrosion.
  • The dungeon fights back: traps you can find and disarm, lockpicking, idols, levers, seekers' corpses, prisoners who join your party, ambushes from behind.
  • A village between expeditions: hire recruits, build a tavern, barracks, infirmary, forge and more, and keep your stash. Heroes who fall stay dead.

What's in the demo

  • The Threshold, a 5-floor training dungeon that ends with a lair guardian.
  • The village, recruits, buildings and stash.
  • All core mechanics: battles, Bone Gifts, relics, traps and events.
  • Other dungeons (Catacombs, Goblin Mines, The Abyss) are visible in the village but locked until the full game.

Controls

  • Mouse: click a tile to walk, click a hero to select, click an enemy to open the radial menu of techniques.
  • WASD / arrows: step through the dungeon.
  • Space: end turn.
  • I: inventory. L: hero development.
  • Esc: close a window.

Progress is saved in your browser automatically. Language: English / Russian (switch in the main menu or settings).

This is an early prototype by a solo developer. Feedback is very welcome, especially on balance and clarity.

Suggested tags: tactical, roguelike, turn-based, dungeon-crawler, hex, dice, strategy, dark-fantasy, party-based, permadeath

Download

Download
BoneDungeonsMobile.zip 6.6 MB

Comments

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(1 edit)

Do you have apk? How to install and play

(+1)

On itch.io you can play in the browser. Or you can download the mobile version (HTML) and open it in the browser on your smartphone.